Shayla Sh'inlux
Coreli Corporation Corelum Syndicate
40
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Posted - 2014.12.17 12:39:24 -
[1] - Quote
Shelom Severasse wrote:if you are trying to sell in hubs, like jita, you are going to have razor sharp margins and stiff competition. not to mention that 0.01 isk increase/decrease crap.
if you really want to make money, sell in a system that is frequented by fw entities. these systems sell at much higher volumes and values than other low secs or systems near low sec because, well, fw people need a market that is close to their ao and not 20 jumps into high sec. these systems are also frequented by local pirates corps that will buy your stuff as well.
ofc youll have to do your own research into which systems are a good idea to set up shop in and what to make.
just my two cents
This is such a misconception. The value of items is the price they fetch in Jita and not whatever they fetch in lowsec FW area's. Because at that point you trading instead of manufacturing. It's infinitely less work to just buy the stuff in Jita and ship it off to whatever lowsec area you intended to sell in.
Quote: Set up a planet for the Construction blocks and get those for 'free' (a lot of people distain thinking of personally got materials as 'free' because they are a time investment, but since PI is totally passive except for 3 minutes of work a week, I do consider it 'free' stuff
Again, no. The construction blocks have a market value. That market value is the cost of them and setting them at zero just means you're selling at less profit then you actually think you are. You could make an argument that by avoiding sales tax, you are effectively getting them for slightly under market cost (which is true) but then you have to consider the time factor as well as the initial investment cost of the command centers to determine if it's worth it.
The reason t2 ships, especially the larger hulls are worthless to build is because there are thousands and thousands of blueprints for them from before the industry changes. Today, the highest ME you can get on t2 prints is 5. Blueprints that were created before the changes tend to have significantly higher ME levels. You can quickly check the contracts and find page upon page upon page of ME9 copies for Jump Freighters, even though the best ME level you can get today is 5.
Given how long it takes to actually get a Jump Freighter BPC and how many of these are on the contracts for fairly reasonable prices, it's not hard to deduce there are enough old Marauder and/or Black Ops BPC's around to satisfy the market for months if not years to comes.
Things will eventually settle down. For example, if you look at Mackinaw prices, they have been going steadily up from their old buildcost (~175mil) +reasonable profit towards their current buildcost (~200mil) plus a tiny profit. Give it a few more months and the margins will once again be a steady 10-15%.
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